See how all the entries in the Object Inspector are also greyed out and uneditable. When we first open his file, you’ll note that there’s a red bar underneath his tab in the preview window, letting us know we can’t currently edit him. All of our followers are in the Global subdirectory. Usually this is fairly intuitive, but there are a handful of characters who were originally created for one area and then ended up elsewhere, or who show up in multiple parts of the game and may require a little hunting to find. Most heads are organized into folders based on what section of the game we first encounter that character in, and/or which major quest line that they’re a part of. You’ll see a bunch of subdirectories, as follows: Click on File -> Open and then navigate to where you unzipped the head morphs earlier. We will begin by loading one of the existing head morph files downloaded and installed earlier. One of the easiest modifications to make to the game is to edit an existing head morph. Pre-Reqs: Install the head morphs from the Core and Single Player Game Resource Files ( link)Į mbiggen: To view larger versions of the images below, see here. Tutorial - Editing An Existing Head Morph
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